By James Southworth
The debate to
which this post refers has come back into gaming circles recently due to the
release of the Tomb Raider reboot, in which well-loved archaeologist cum pistol
marksman Lara Croft has undergone a few fundamental changes. Gone are the bare
legs with gun holders designed to look like suspender tops, the shining perfect
skin (even when crawling through Egyptian ruins and muddy swamps) and, probably
the most significant change, a reduction in breast size to something less
evocative of two swollen basketballs. In steps a young woman wearing cargo
pants, a generic vest top and covered in bloody grazes and dirt. It seems like
a change for the better, no?
Well, seemingly,
yes. Despite my less than loving opinion of the game itself, its portrayal of
Lara is really good. A driven, ambitious, normal girl is thrown into a horrible
situation and uses nothing but her own strength, courage and intellect to survive.
She’s funny, caring and goes to extraordinary lengths to save her friends,
making her a pretty damn good role model. Much better than that bimbo she used
to be, eh?
Well no,
actually. Most of how I described the new Lara just now can be just as easily
applied to the old Lara; smart, strong, funny, and driven. However, the common opinion of
Lara is not based on her character but from the portrayal of her image by the
mass media. Many of you who are reading this, even if you don’t know much about
games, will likely be familiar with this image of Lara, and think that she was
exploitative and over-sexualised to appease teenage boys playing the games. Despite
the fact that I think a less provocative image is clearly a better way to
portray a female character, I would argue that Lara was never altogether that
provocative. I would argue that she has always been a very empowering figure
for women, especially those entering the, at the time, largely male dominated
gaming world.
In 1993, graphic
artist Toby Gard drew up a number of designs for the lead character in Core
Design’s new in-production game. After initially designing an Indiana
Jones-esque character, he believed it would be more interesting for the
character to be a female. Gard wanted a character who “was a heroine...cool,
collected, in control, that sort of thing”. He said that he wanted to work
against what he saw as the stereotypes of women in games: either “bimbos” or
“dominatrix” figures. He also wanted the design to have a certain amount of
exaggeration, much in the same way as male characters are exaggerated with
hulking muscles, broad shoulders and big chins to reinforce the characters
masculinity. The impossibly thin waist, wide hips and short shorts were simply
a design choice to create a feminine aura around Lara. The breasts, however,
were actually an accident. When adjusting their size Gard accidentally enlarged
them 3 times, instead of 50% as he intended, which his team then unanimously
agreed to.
Then came the
problem- the media. The original Tomb Raider game on Playstation was widely
praised and Lara, unique amongst game characters, was rocketed to stardom in
both the gaming world and mainstream culture, something that no set of polygons
before, or (I would argue) have done since. As well as being one of the mascots
for the Playstation system, she sent a message that games can have a strong
female lead and still sell. Unfortunately, because of her appearance she was
featured in multiple magazines, portrayed by models in Lucozade adverts and
became a heavily used icon in the mass media. It didn’t help when Angelina
Jolie was cast in the two (dreadful) films, causing Lara to become a parody of
herself. Despite her remaining a gun wielding badass, the media focused
primarily on her figure and skimpy clothing. Sex appeal was what people were
concerned about, and the running gag about her always had something to do with
her... assets. This image of Lara was so widespread at the time that a lot of
people now automatically class the games as being somewhat exploitative and
kind of pervy. Gard himself actually left Core Design for a while because he
was unhappy with how the image of Lara had exploded, and he was being given
less and less influence on design. You may know of a mythical code in Tomb
Raider 2 that makes Lara naked? Well it doesn’t exist, precisely because Gard used
what power he had left to refuse point blank to program it into the game.
But the
underlying point of Lara in the games has never changed. She has always been
independent, brutal, cool as hell, talented in hilariously varied ways. Gard
has said that “It was never the intention to create some kind of 'page 3' girl
to star in Tomb Raider... you could argue that Lara with her comic book style
over-the top figure is exploitative, but I don't agree. I think it's ridiculous
to say that portraying stylised people is degrading”. I agree with this. Using
an over the top design can give an immediate impression of who a character is.
Lara’s is designed to impress upon the player that she is a feminine woman,
even though she’s doing all this stuff you would normally associate with burly
men. Obviously this can be taken too far. By the time you get to making a woman
fight in the snow in a chainmail bikini whilst hundreds of lines of computer
code deal with the unnatural shaking of her gigantic boobs, you’ve probably
crossed the line into just being a drooling perv. But that’s another issue.
I think Lara was
done in a smart way, and I know of many girls and women who find Lara to be
very empowering. The irony is that a lot of feminists completely overlook her
character and influence on the way people thought about females in games and
only focus on the media sexualisation of her. Who cares that she was a strong
feminine icon for girls playing games, she had big boobs! The whore! Her
designer set out to create a true heroine, and people need to forget about the
extra stuff and realise that he succeeded. Not only that, but he succeeded in a
way that, sadly, hasn’t really been repeated since. Hopefully the new-look Lara
will spur others into trying to make more iconic female leads.
So yeah. Lara
Croft is awesome. Whilst I do think it was the right decision to have Lara
become less boob-y and stereotypically sexy for the latest game to get rid of
the stigma, one issue still irritates me somewhat. Why can’t a female character
be sexy and attractive without being brushed off as an attempt to appeal to
teenage boys? Sure, the breasts were over-the-top, but why can’t a female
character have large breasts? Women sometimes have large breasts, big deal! Okay,
it made some of the acrobatics in the games come off as kind of ridiculous, but
that was surely part of the appeal? A gunslinging, relic stealing,
quip-throwing, athletic, hard-as-nails adventurer who, in spite of everything
those descriptions normally suggest, was a woman? A very womanly woman doing things that would
make most men crumble? At least that’s what the games always said to me.
twitter at: https://twitter.com/jgsouthy
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